
Echo Mande
21
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Posted - 2012.03.07 10:27:00 -
[1] - Quote
An interesting blog and one I'll have to think on for a bit.
Some questions (which may already have been answered; I haven't read the threadnaught) - Battlecruisers V is currently a prerequisite for Command Ships skill, with racial cruiser V and (support ship skill) IV needed to fly the ship. I take it that will be changed to avoid creating 4 racial command ship skills
- Will the current requirements for the Covetor be fixed? Currently it has the same requirements (except for exhumers skill) as a hulk resulting in everybody sticking with retrievers while training up. I would suggest changing either the required mining barge skill or astrogeology skill to IV. Dropping both to IV would IMO be overkill
- It's always amused me that flying a freighter required Advanced Spaceship Command skill while flying an Orca, which is the same size, only required Spaceship Command V. Will this be changed
- Any thoughts on integrating the Industrial Command Ships and Capital Industrial Ships skills? The ships involved have broadly the same purpose (boost/haul) and the Rorqual specific bits (Capital ships skill) could easily be taken out. It could result in the following skill: Industrial Command (requires mining barge V, Leadership V, Mining Director I). To fly an Orca you'd need this at level I and Spaceship Command V (or Advanced Spaceship Command I). To fly a Rorqual you might need this skill at III-IV plus Capital Ships II (and Jump skills of course)
- On a further note, any thoughts on removing Spaceship Command/Advanced Spaceship Command/Capital Ships skill as a prerequisite from the various ship type skills and implementing them as a (higher level) ship secondary skill (if they aren't already there)? For instance, an Archon requires Capital Ships I, Amarr Carrier I, and Jump Drive Operations I. However Amarr Carrier skill also requires Capital Ships III which to me seems over the top*. A neater solution would be to have the Archon require Capital Ships III to begin with, with Amarr Carriers skill not having a Capital Ships requirement. In practice this wouldn't change things though the various planning skill trees would be weeded.
* Capital Industrial Ships skill is worse, with Advanced Spaceship Command and Capital Ships skills both being secondary skill requirements. The Rorqual itself also has Capital Ships II as a requirement.
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